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1. 100% Reprocessing (Ships, Modules, ...) - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Ellon JTC wrote: By changing reprocessing to 55% you've killed off a profession in eve, and I don't understand the reason for it. Thats ok. The members of this profession are so few and the impacts of this professio...
- by Ellon JTC - at 2014.06.22 07:02:00
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2. 100% Reprocessing (Ships, Modules, ...) - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: Omnathious Deninard wrote: No, they are removing it for good reasons. this Ellon JTC wrote: In my opinion it should be possible to achieve 100% reprocessing in ships, modules, ammo, ... Reason: There are a l...
- by Ellon JTC - at 2014.06.22 07:01:00
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3. 100% Reprocessing (Ships, Modules, ...) - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Though I do have some reservations against cutting reprocessing down and especially that far, I do understand some of the arguments that lead to it. As it stands I'll hold judgement until its been tested and shown its im...
- by Ellon JTC - at 2014.06.22 06:59:00
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4. 100% Reprocessing (Ships, Modules, ...) - in Player Features and Ideas Discussion [original thread]
In my opinion it should be possible to achieve 100% reprocessing in ships, modules, ammo, ... Reason: There are a lot of players that make T1 items without putting any thought into it. Without making calculations. They are selling their product...
- by Ellon JTC - at 2014.06.21 18:53:00
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5. Null Sec Concord/Navy for Sov holding Alliances - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: Ellon JTC wrote: An Idea i had for some time: Genral Idea: Null sec Sov holding alliance would be able to have their own concord/navy. Difference with high sec concord/navy would be that the alliance holders would have ...
- by Ellon JTC - at 2013.09.16 17:36:00
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6. Null Sec Concord/Navy for Sov holding Alliances - in Player Features and Ideas Discussion [original thread]
An Idea i had for some time: Genral Idea: Null sec Sov holding alliance would be able to have their own concord/navy. Difference with high sec concord/navy would be that the alliance holders would have to supply the ships and characters the co...
- by Ellon JTC - at 2013.09.16 14:24:00
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7. remove 1024 contact limit - in Player Features and Ideas Discussion [original thread]
didn't know we have a limit on them, if so please remove it.
- by Ellon JTC - at 2013.08.07 09:53:00
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8. "BUY FITTING" button... please? - in Player Features and Ideas Discussion [original thread]
yes please gets very annoying when you have go through 15 items in the market just to buy a 3M fit for a frigate.
- by Ellon JTC - at 2013.08.07 09:52:00
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9. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
Just like the high tax in high sec PI which has cause alot of the PI pilots to move down to null, the high cost for high sec industry would force more players out of high sec and down to null
- by Ellon JTC - at 2013.07.31 12:29:00
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10. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
Anush Bat wrote: 1. That would only make people move to a different station to manufacture (there are several around eve that are barely used) "Around Eve"???!!! Yes there are empty stations further away from main trade hubs. This would ca...
- by Ellon JTC - at 2013.07.31 12:26:00
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11. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
Hey Apparently when all the offices at a station are full, the rent increases daily, when 1 is empty rent stays the same, and when more than 1 is empty the rent decreases. I was wondering if you could implement the same for the cost to install R...
- by Ellon JTC - at 2013.07.31 10:09:00
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12. Officials have closed the stargates to Jita due to heavy congestion. Travelers a... - in Player Features and Ideas Discussion [original thread]
hey Instead of having to click jump over and over and over again, any way you could queue the jump requests? So once my turn is up i will jump automatically.
- by Ellon JTC - at 2013.07.28 19:04:00
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13. removal of the one-man corp anti-wardec exploit - in Player Features and Ideas Discussion [original thread]
Capt Lynch wrote: This is a problematic exploit that was no doubt requested by players sick of getting wardecced, which is a way of life in EVE. However, it is getting out of control as several characters, most famously James 315 (his employ...
- by Ellon JTC - at 2013.07.17 09:26:00
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14. Location Text boxes - in Player Features and Ideas Discussion [original thread]
Hi When inputting locations in text boxes, like the following two cases 1- Setting up courier contracts 2- Setting up remote buy orders Just like any other windows text box the previous entries will show up as suggestions. So for example if I'...
- by Ellon JTC - at 2013.07.16 11:28:00
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15. ISK textbox's - in Player Features and Ideas Discussion [original thread]
Hi When: 1- Transferring ISK to another account. 2- Inputting values in the "Reward" and "Collateral" text boxes for courier contracts It gets really annoying and increases the chance of making errors when you have to type 50 zeros. It would ...
- by Ellon JTC - at 2013.07.16 11:19:00
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16. eve mail - in Player Features and Ideas Discussion [original thread]
hey There a few changes I would like to be made to the eve mail feature: 1- When i have links in my text, and i copy paste them, they turn into plain text. I don't want this to happen. 2- A Ctrl+z feature. If its gonna take up alot of system mem...
- by Ellon JTC - at 2013.07.16 11:11:00
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17. Alliance/Corp Hanger Log - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: No. Being a dirty thief should remain a valid profession. Deal with it. Would still remain valid but you'd know who's taking it.
- by Ellon JTC - at 2013.07.11 08:28:00
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18. Alliance/Corp Hanger Log - in Player Features and Ideas Discussion [original thread]
Hey Any chance you guys could implement a feature where the transfer of items to/from a corp/alliance hanger is logged. So when something goes missing we would at least know who took it, rather than getting suspicious towards the entire corp/allia...
- by Ellon JTC - at 2013.07.10 10:02:00
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19. auto accept contracts - in Player Features and Ideas Discussion [original thread]
Hesod Adee wrote: Sure, you may mean for it to be only used with alts. But I can also see it being useful for people who regularly trade with each other. Then there will be people who use it in ways they shouldn't. Then there will be the thefts...
- by Ellon JTC - at 2013.07.08 15:32:00
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20. courier contracts to and from POS - in Player Features and Ideas Discussion [original thread]
Ellendras Silver wrote: Hopelesshobo wrote: Yes, please come to my POS, I have about 900,000 m3 to move. My password is thisisnotatrap , and I have set all the guns to not fire on you because you are special. my first thought exactly ...
- by Ellon JTC - at 2013.07.08 15:31:00
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